Unity 3d developer advantage and disadvantage
Unity 3D is an all-in-one platform for mobile game development and is the registered trademark of Unity Technologies. It has gained tremendous attention from the game developers' community with its quirky features, supportive pricing, and robust capabilities for video gaming. In addition, its function as a cross-platform game development tool saves developers time that would otherwise be spent developing games for individual platforms. But before you decide to choose this solution, it is essential to know about the pros and cons associated with it.
Unity is the best app for Game development. It is very effective while rendering 2D and 3D scenes. In this era of visual treats, Unity can also generate 3D images. The quality offered is also relatively good compared to other apps.
Unity is excellent for cross-platform development and multiplatform games. Cross-development platforms are trending much these days. It is time-consuming and demands lots of effort to develop native apps. Platforms like Unity have made the process quite simple and easy to use compared to previous times. A single script can be compiled and used for many platforms using cross-development platforms.
The assets store is also reportedly great when compared to other platforms. The tech support for Unity is efficient. The tech support members are also highly skilled and can be relied upon in case of any technical issues.
In the case of the visual platform, Unity is excellent. But we cannot appeal the same in the case of the non-visual platform. It might vary in terms of the app’s application and usage.
The Unity game engine is also easier to use than many other technologies. There are so many other complicated technologies that become tougher while we use them. Unity is an exception here.
Despite not being open source, the cost is meager compared to all its other competitors. Cost efficiency is one of the main advantages of using Unity.
The documentation of several features is quite outdated, and in some cases, it is entirely non-existent.
Even the technologies like render textures, profiler, and stencil buffer support which are common in many free tools, are still behind the $1500 paywall.
The Terrain engine and Movie Textures are not good at all and need a lot of effort for no reason.
The Unity 3D Pro license doesn’t bring all the features to mobile. Hence an additional $1500-3000 investment is needed for Mobile Pro licenses which seems quite extravagant.
Until Unity 5.0, the engine is set to remain 32-bit, which means that the editor will silently crash if you run out of memory and the engine is unsuitable for AAA games.
The outdated (in fact, ancient) version of Mono results in the developer fighting the GC once the project reaches a specific size.
There seems to be no upcoming update for the OpenGL support to 4. x; thus, things like Compute Shader or Geometry Shader won’t be available for OSX or Linux.
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